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Perkus Maximus Need A Load Order Check Before A Merge - Skyrim Mod Troubleshooting - The Nexus Forums

I have perkus maximus installed and roughly 30+ more mods installed.

Perkus maximus load order. Edited june 15, 2016 by marshallv All perkus maximus plugins and patches should be placed at the bottom of your load order. Fallout 4 mod load order.

Once all plugins are loaded, right click in the left pane, select other > create merge patch. Download this mod, and enable it in load order 5. It will stick at 100% after importing and tell you what it's currently working on.

You're load order is screwed up. For exemple my immersive armor is between perkus master esp and the thief esp, and the perkus mage esp is after the thief and should be before. Manually, and extract it directly into the root directory of the synthesis mod from step 3 6.

So this problem is directly related to patchus maximus. I have sorted my load order with loot. # this file was automatically generated by mod organizer.

Disable perkus maximus and all files that have perkus maximus as a master. In particular, frostfall should load before any mods that edit inns and taverns. It will stick at 100% after importing and tell you what it's currently working on.

(not using @ the same time). Combat evolved was designed from the beginning to be as compatible as possible and fit into virtually any load order. It will stick at 100% after importing and tell you what it's currently working on.

After that go get the skse memory patch (google it/youtube). I don't think fnis really comes into load order because it doesn't seem (from the one fnis thingy i ran, although i haven't used it in game because i haven't got to the point i. Deactive perkus maximus and compatibilty patches 10.

So i have ran asis and dual sheath redux patcher without a problem. I have the perma compatibility patches installed. Perkus maximus (perma) perkus maximus (perma) is fully compatible with combat evolved!

The only reforging option i have is with weapons (i took the perk). Combat evolved can be placed before or after perkus maximus (perma) in the load order. On a very large load order, it may just take an hour.

It does not provide the proper load order for perkus maximus. Add to perma block list: The four minor differences don't come close to needing a compatibility patch.

No links im on mobile. Same thing with all of the immersive armor armors, armor values not making sense, some armors having far too low or too high values. For this reason requiem has to be placed after combat evolved in the load order.

Run tes5edit and merge all mods and remove all levelled references from the merged patch, and clean masters. You should, in general, try to load frostfall.esp as high (lowest priority) in your load order as you can. Adopt above mentioned load order.

With this, it will properly patch your mods. These are the files you need to get synthus maximus running properly for t3ndo's perkus maximus sse version. After locking in the mods specifically named, run loot for the rest.

Go to synthesis, and delete all existing patchers. Requiem is one of the few mods it has compatibility issues with. Check your list from 1a.

On a very large load order, it may just take an hour. Here's what my load order looks like: Reactive perkus maximus and compatibilty patches 12.

If you want slightly harder stealth place combat evolved after perma. Java 32x is needed for perkus maximus. My character has the armorer perk point for blacksmithing, but when i go to try and reforge my armor, the option does not show up.

So, ive been mostly modding lightly, but i wanted to move on from that and actually make skyrim a game that i want to play, so ive spent most of today looking for mods, downloading them and setting everything up. Don't question it just go to youtube and download it and run it, thats all. It'll tell you if it crashes.

I've heard it may have something to do with my load order, but. Apparently this was a common problem before and i have tried all previous fixes to no avail. But thank you, yes, loot is an excellent tool.

On a very large load order, it may just take an hour. I recently got back into playing skyrim and i started to mod it. Run tes5edit, load all active plugins.

When i see this load esp order, wich is something i never care, because i let loot doing it for me, it appears that i have not exactly the same order. I am also using nmm. On that load order you need to run loot.

Do not panic while it's doing its thing. Tbh, i don't know that load order is really my issue here to begin with. Java is outdated now, and synthesis patches your load order in seconds to a few minutes with this.

That will maybe fix your problem. Raw download clone embed print report.


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